Designing
in sentence
448 examples of Designing in a sentence
I and the other designers who work on these kinds of products have had to invent it as we go along, and we are teaching ourselves the emerging best practices of
designing
at scale, and today I'd like share some of the things that we've learned over the years.
Now, the first thing that you need to know about
designing
at scale is that the little things really matter.
The truth is,
designing
this tiny little button was a huge pain in the butt.
It's because when you're
designing
at scale, there's no such thing as a small detail.
Now I often have joked that I spend almost as much time
designing
the introduction of change as I do the change itself, and I'm sure that we can all relate to that when something that we use a lot changes and then we have to adjust.
They're good best practices for
designing
at scale.
You have to understand who you are
designing
for.
Designing
for low-end cell phones is not glamorous design work, but if you want to design for the whole world, you have to design for where people are, and not where you are.
We try to travel outside of our bubble to see, hear and understand the people we're
designing
for.
But the fundamental question is: What are we
designing
for?
The first is the policy challenge of
designing
and implementing alternatives to ineffective prohibitionist policies, even as we need to get better at regulating and living with the drugs that are now legal.
When I laid out my plan, I realized that I faced three main challenges: first, creating a sensor; second,
designing
a circuit; and third, coding a smartphone app.
Instead, with the principles of brain operation established, all nature has to worry about is
designing
new peripherals.
In its simplest terms, imagine this teaching process as showing the computers some training images of a particular object, let's say cats, and
designing
a model that learns from these training images.
I don't think I realized this was so unusual at the time, and maybe I still haven't, because I'm still
designing
houses.
So combine those with the adventurous outliers from new generations of locally trained architects and designers and engineers, and always remember that you are
designing
for curving, tapering, hollow poles.
When
designing
a game, we speak to physical therapists at first to understand what movement patients need to do.
We're actually starting at a new point: we've been digitizing biology, and now we're trying to go from that digital code into a new phase of biology with
designing
and synthesizing life.
Part of the design is
designing
pieces that are 50 letters long that have to overlap with all the other 50-letter pieces to build smaller subunits we have to design so they can go together.
But the only way we think that biology can have a major impact without further increasing the cost of food and limiting its availability is if we start with CO2 as its feedstock, and so we're working with
designing
cells to go down this road.
And I could barely contain my excitement as I sat in that first design meeting
designing
a boat on which I was going to sail solo nonstop around the world.
We design human nature by
designing
the institutions within which people live and work.
But we should all be
designing
lives and careers that are aligned with how we're wired.
Professor Carter, my collaborator, and I turned to nature for inspiration, and by
designing
this irregular surface pattern, it becomes sound-absorbent.
So why are we still
designing
with plastics?
So we started
designing
different environments, different scaffolds, and we discovered that the shape, the composition, the structure of the cocoon, was directly informed by the environment.
We realized that
designing
these templates allowed us to give shape to raw silk without boiling a single cocoon.
Well, the first step, before we even start
designing
and getting our hands dirty, we have to come up with rules, kind of the laws, rules of conduct.
So we have to lay the boundaries, the rules of engagement, before we actually start
designing.
The tricky part in
designing
it was figuring out how to take something mysterious, human attraction, and break it into components that a computer can work with.
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