Designing
in sentence
448 examples of Designing in a sentence
So it's at first a very simple, very obvious question I would like to give you: What are your intentions if you are
designing
something?
So these are the kinds of layers, the kinds of questions I wanted to lead you through today; the question of: What are the intentions that you bring to bear when you're
designing
something?
Well, as we gather here in Edinburgh, technocrats appointed by the U.N. and certain governments, with the best intentions, are busying themselves
designing
a new package of goals, and currently they're doing that through pretty much the same old late-20th-century, top-down, elite, closed process.
Usually, an architect can somehow envision the end state of what he is
designing.
I think this project gives us a glimpse of the unseen objects that await us if we as architects begin to think about
designing
not the object, but a process to generate objects.
It gets a little bit boring, and so pretty soon I go through other instruments, they become familiar, and eventually I find myself
designing
and constructing my own instrument, and I brought one with me today, and I thought I would play a little bit on it for you so you can hear what it sounds like.
I thought this concept of
designing
a strong and healthy New York made sense, especially when the resources were free.
We're also
designing
coin ponds for the rich and affluent.
We are
designing
and building an aquaponics unit in some land that was spare at the back of the high school, like you do, and now we're going to be growing fish and vegetables in an orchard with bees, and the kids are helping us build that, and the kids are on the board, and because the community was really keen on working with the high school, the high school is now teaching agriculture, and because it's teaching agriculture, we started to think, how could we then get those kids that never had a qualification before in their lives but are really excited about growing, how can we give them some more experience?
So when we were
designing
NeoNurture, we paid a lot of attention to the people who are going to use this thing, for example, poor families, rural doctors, overloaded nurses, even repair technicians.
Are we
designing
for the world that we want?
Are we
designing
for the world that we have?
Are we
designing
for the world that's coming, whether we're ready or not?
I got into this business
designing
products.
Since this product would be readily interacting with the body, it had to be biocompatible, it also had to be low-cost, as I was
designing
it and paying for it myself.
You can start by
designing
the human into the process.
When you do this, you'll quickly realize that you spent all of your time on the interface between man and machine, specifically on
designing
away the friction in the interaction.
Again, we start by
designing
the human into the process.
It's time to start
designing
for our ears.
We're
designing
environments that make us crazy.
There are just huge benefits to come from
designing
for the ears in our health care.
But I think sometimes they don't use them when they're
designing
buildings.
We're at last starting to debate this issue, and the benefits that are available for
designing
for the ears in education, unbelievable.
Hey, let's all be interior sound designers, take on listening to our rooms and
designing
sound that's effective and appropriate.
It's about designing, not appearance, but experience, so that we have spaces that sound as good as they look, that are fit for purpose, that improve our quality of life, our health and well being, our social behavior and our productivity.
It's time to start
designing
for the ears.
I'm, among several other things, an electrical engineer, and that means that I spend a good amount of time
designing
and building new pieces of technology, and more specifically
designing
and building electronics.
And what I've found is that the process of
designing
and building electronics is problematic in all sorts of ways.
So they're really small, generally, they're square and flat and hard, and frankly, most of them just aren't very attractive, and so my team and I have been thinking of ways to really change and mix up the process and the outcome of
designing
electronics.
And one of the things that I think is important is that we have to get away from this idea of
designing
the machines manually, but actually let them evolve and learn, like children, and perhaps that's the way we'll get there.
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