Visual
in sentence
1130 examples of Visual in a sentence
So now that we've stripped the hall of all
visual
distraction, everything that prevents this intimacy which is supposed to connect the house, the audience, with the performers, we add one little detail, one piece of architectural excess, a special effect: lighting.
Pulling in splintered anatomy, reimagined historical scenes, and skulls transplanted from classical still-lives, Basquiat repurposed both present day experiences and art history into an inventive
visual
language.
In the very first stage, it takes the
visual
input and extracts edges and rods and dots.
I'm a
visual
thinker.
And my role was to create a stage design to write a
visual
language for this work.
So, I work in
visual
effects.
And in
visual
effects, one of the hardest things to do is to create believable, digital humans that the audience accepts as real.
And I've been working in
visual
effects for a long time, and I've known for a long time that with enough effort, we can fool anyone about anything.
We can test this camouflage, like that cuttlefish you see behind me, where we pull the rug out from under it and give it a checkerboard, and it even uses that strange
visual
information and does its best to match the pattern with a little ad-libbing.
I went to MIT, did my math, but I had this wonderful opportunity, because computers had just become
visual.
This is a very extraordinarily
visual.
We all talk to one another in this highly
visual
way without realizing what we're doing.
And you also get a sense of
visual
movement in the space, because every one of the elements is changing in a pattern, so that pattern leads your eye towards the altar.
They give me, I don't know, a sense of correctness in the world and some
visual
delight in the knowledge that the building will probably never look as good as this simple industrial scaffolding that is there to serve.
Down the road, there was another building, a nice
visual
structure: horizontal, vertical elements, little decorative lines going across, these magenta squiggles, the workmen being reduced to decorative elements, just a nice, kind of, breakup of the urban place.
A nice
visual
composition of symmetry.
One of the most important things about comics that I discovered was that comics are a
visual
medium, but they try to embrace all of the senses within it.
Put all these three together, and you have a nice little map of the entire boundary of
visual
iconography, which comics can embrace.
Now, we're taking this basic idea of presenting comics in a
visual
medium, and we're carrying it through all the way from beginning to end.
I mean, we could imagine it like the circus, this wonderful institution that used to camp in cities, set up this lovely kind of
visual
dialogue with the static city.
Typography is the study of how fonts inhabit our world, they're the
visual
language of the words we use.
And in the
visual
arts, the same thing happened.
And David believed, like we do in the
visual
effects industry, that anything is possible as long as you have enough time, resources and, of course, money.
Being from the
visual
effects industry, we, with David, believed that we now had enough time, enough resources, and, God, we hoped we had enough money.
I worked with my colleague, public policy professor Angela Hawken, and our team first created a
visual
dashboard for DAs to see and better understand the prosecution process.
We go to questions when we see
visual
information.
And as we all know, fear resides in the amygdala, and it is a very natural response, and it is very closely linked with
visual
perception.
We spend billions and billions of dollars on clothing, on makeup, on the latest trend of glasses, but what we don't spend money and time on is connecting with each other in a way that is truthful and honest and stripped of those
visual
receptors.
Now, we don't know fishing cats as well as we do tigers, but what we've learned is that these cats can be a flagship species to a globally important ecosystem, and a
visual
bait attached to a strong line for conservation.
For the last 10 years, games have massively advanced the
visual
effects, the physical immersion, the front end of games.
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