Games
in sentence
1290 examples of Games in a sentence
Wright argues that technology has increased the number of positive-sum
games
that humans tend to be embroiled in, by allowing the trade of goods, services and ideas over longer distances and among larger groups of people.
She might have a bike, a video
games
console she only uses occasionally.
We developed it so that people could easily create their own interactive stories and
games
and animations, and then share their creations with one another.
Of the millions of projects on the Scratch website, there's everything from animated stories to school science projects to anime soap operas to virtual construction kits to recreations of classic video
games
to political opinion polls to trigonometry tutorials to interactive artwork, and, yes, interactive Mother's Day cards.
But instead of just playing someone else's game, you get to create the games, and if you see someone else's game, you can just say "see inside," and you can look at the stacks of blocks that control it.
And Aurora liked to play video
games.
There was no place to stay, so I stuck my computer in, I went away, came back after a couple of months, found kids playing
games
on it.
You know, you want to make 50 million dollars selling violent video
games
to kids, go for it.
We are going to win because we don't play their dirty
games.
You can watch linear TV, you can do video games, you can do YouTube, or you can watch Netflix.
That's a lot of things: competition, cooperation, bargaining,
games
like hide-and-seek, and poker.
It is a very useful concept, but behaviorally, it may not exactly explain what people do the first time they play these types of economic
games
or in situations in the outside world.
I think it could also help make
games
more interactive and fun and more realistic in the sensations that you feel.
And when the game eventually happened about a year later, it was very different than the "Jeopardy
" games
I'd been used to.
Now this is a free app on the App Store, so if any of you guys had this app on your phones, we could literally right now share control of the robot and play
games
together.
What could they learn to do? Basic Windows functions, browsing, painting, chatting and email,
games
and educational material, music downloads, playing video.
But also, more recently, we started acquiring video games, and that's where all hell broke loose in a really interesting way.
And that's really what I find so intriguing about the reactions that we've had to the anointment of video
games
in the MoMA collection.
"Sorry, MoMA, video
games
are not art."
So the same Guardian rebuts, "Are video
games
art: the debate that shouldn't be.
Last week, Guardian art critic blah blah suggested that
games
cannot qualify as art.
So my knight in shining armor, John Maeda, without any prompt, came out with this big declaration on why video
games
belong in the MoMA.
But then there was another wonderfully pretentious article that came out in The New Republic, so pretentious, by Liel Leibovitz, and it said, "MoMA has mistaken video
games
for art."
And here, look, the above question is put bluntly: "Are video
games
art?
No. Video
games
aren't art because they are quite thoroughly something else: code."
So many people helped us — designers of games, you might know Jamin Warren and his collaborators at Kill Screen magazine, and you know, Kevin Slavin.
So when I talk about it, I don't talk only about video games, which are in a way the purest form of interaction, unadulterated by any kind of function or finality.
You know, video
games
can be truly deep even when they're completely mindless.
And it was one of the first video
games
in which you could choose your own music.
Of course, there are
games
that are even more educational.
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