Games
in sentence
1290 examples of Games in a sentence
Jane McGonigal told us last year that by the time a boy is 21, he's played 10,000 hours of video games, most of that in isolation.
And he was soon controlling huge servers around the world where he stored his
games
that he had cracked and pirated.
You know, every Saturday and Sunday, hundreds of thousands of people each fall gather in football stadiums to watch
games.
A lot of kids these days like to play games, but now they want to make them, and it's difficult, because not many kids know where to go to find out how to make a program.
First of all, I'd like to create more apps, more
games.
But nonetheless, I managed to turn this love of video
games
into a job, first working on the Game Developers Conference, helping to start the first successful digital distribution company in games, called Trymedia, and then now, writing the Gamification blog.
So in many ways, I am parents' dream of how somebody can turn a sedentary lifestyle of playing video
games
into an actual career that pays real money.
Because I'm a
games
guy and this is how I make my living.
But instead, I want to ask you a different question, which is: Really, who needs
games
help?
Their parents would come in and say, "My kids can't possibly have ADD, because they're super good at focusing on video games, But when they go to school, they're really bad."
She trotted out researchers like Dr Christopher Lucas at NYU, who said
games
don't teach the right kind of attention skills where kids have sustained attention, where they're not receiving regular rewards.
And she trotted out experts like Dr Dimitri Christakis at the University of Washington, who said that kids who play a lot of video
games
may find the real world unpalatable or uninteresting, as a result of their sensitization to
games.
The evidence is found in the
games
they play.
Today's kids play
games
in which they're expected to chat in text and voice, operate a character, follow long- and short-term objectives, and deal with their parents interrupting them all the time to talk to them.
Any of you play video
games?
These are five things that recur in all very successful video
games.
Video
games
fundamentally present a continuous process of learning to users.
In fact,
games
are wired to produce a particular kind of reaction in people.
As
games
present a challenge, and you struggle to achieve that challenge and you overcome it, dopamine is released in your brain.
It's also true, though, that we need to talk about the relationship between kids and violence in
games.
Study after study very clearly tells you that violent
games
do not make children violent.
We also must acknowledge, however, that if you have a child predisposed to violence, violent
games
may help make them a better violent child.
If they train kids to do other things, they also will train that, and we need to accept that, and we need to start understanding the connection between
games
as a form of training.
And the way that Generation G is different from X, Y, and all the different generations that we may belong to, is that video
games
are the primary form of entertainment that Generation G is consuming.
All around us, Generation G's desire for game-like experiences is reshaping industries, from Foursquare, which caused the mobile social networking ecosystem to start, to companies like Nike, Coke, Chase, and also Kozinga, which owes much of its success to
games.
Some examples of gamification that you may have seen that are really fascinating to me are the emergence of in-dash[board]
games
in cars.
Corporations have also become aware of the trend of gamification and the effect of
games
on people like Generation G. Gartner Group says that by 2015, 70% of all the Global 2000, the biggest companies in the world, will be actively using gamification, and 50% of their process of innovation will be gamified, which is an astonishing thing.
But, Generation G plays a lot of
games
that are purely collaborative, in which there is group value.
We don't need to worry, strictly speaking, about kids and games, and the effect that it will have on the world.
Understand the dynamic of how your children play the
games
that they play.
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