Games
in sentence
1290 examples of Games in a sentence
"World of Warcraft" is one of the most successful
games
of all time.
One of the things we work on at SCVNGR is: How do you use
games
to drive traffic and business to local businesses, to something that is very key to the economy?
This next decade is the decade of
games.
See this line, this is a landscape for violent video
games.
Well, November, Christmas video
games
come out, and there may well be an upsurge in the concern about their content.
But April isn't a particularly massive month for video
games.
Boy: ... just mention, I play
games
like animals, and I listen to music.
I wonder whether we might help ourselves to understand, say, quantum theory, if we brought up children to play computer
games
beginning in early childhood, which had a make-believe world of balls going through two slits on a screen, a world in which the strange goings-on of quantum mechanics were enlarged by the computer's make-believe, so that they became familiar on the Middle-World scale of the stream.
I love video
games.
Now the video
games
industry is far and away the fastest growing of all modern media.
The thing that really amazes me is that, today, people spend about eight billion real dollars a year buying virtual items that only exist inside video
games.
And specifically, it's in terms of the very intense emotional rewards that playing
games
offers to people both individually and collectively.
And this kind of a world, this vast flying beast you can ride around, shows why
games
are so very good at doing both the wanting and the liking.
And this allows something very special to happen in
games.
And by this, I mean looking at what millions upon millions of people have done and carefully calibrating the rate, the nature, the type, the intensity of rewards in
games
to keep them engaged over staggering amounts of time and effort.
Now, to try and explain this in sort of real terms, I want to talk about a kind of task that might fall to you in so many
games.
This sounds immensely boring but
games
are able to make this process incredibly compelling.
In most adventure games, it's a little bit in-game currency, a little bit experience.
Our
games
don't always do this.
Well, I've come up with seven things that, I think, show how you can take these lessons from
games
and use them outside of
games.
It's about how individual engagement can be transformed by the psychological and the neurological lessons we can learn from watching people that are playing
games.
But it's also about collective engagement and about the unprecedented laboratory for observing what makes people tick and work and play and engage on a grand scale in
games.
I might as well stick to the United Kingdom and meet single women and play video
games
if there is a video arcade.
Uwe Boll must not have ever played the video
games
that he keeps making movies about.
Doom was one of the best video
games
to film adaptations ever.
I played plenty of good and bad
games
and I think this game has the dullest story I was ever forced to listen.
The show is terrible with guys claiming to be real players competing against each other (there are two of them competing in each episode) in stupid
games
where they try to get girls at a bar to talk to them, get girls numbers, and so on.
Do you really think they have invited all these people to the club, got them to sign releases, and get them on tape while these guys carry out the same stupid
games
with them?
I've got 10 plus year old computer
games
with better special effects!
Set on a "remote Greek island," it stars a very uptight Michael Caine as a teacher working at a school for boys who gets caught up in mind
games
with local wacko/mystery man Anthony Quinn and his daffy girlfriend Candice Bergen.
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