Games
in sentence
1290 examples of Games in a sentence
So when you imagine what's happening on Twitch, I don't want you to think of a million livestreams of video
games.
I've been playing
games
for 20 years of my life, I've led online MMO guilds for over 10, and it's the kind of thing where there's very few places in life where you can go to meet so many people with similar interests.
Is there anything that chat would like the world, and particularly these people here with me at TED right now, to know about what they get out of playing video
games
and being part of this community?
Microcomputers, for example, were used early on for video games, and the very first handheld, digital mass-market devices weren't cell phones, they were Gameboys ... for video
games.
And as a result, one way that you can get a hint of what the future might hold is to look to this fun, interactive sandbox of video
games
and ask yourself, "what are these gamers doing today?"
But if we take a moment to try to look at what video
games
are already becoming in our lives today, and what just a little bit of technological advancement is about to create, it starts to become more of an inevitability.
I mean, there's already 2.6 billion people who play
games.
You've heard some examples today, but people are earning an income playing
games.
But there's also people earning incomes modding games, building content in them, doing art in them.
And when you think about gaming, you're probably already imagining that it features these massive, infinite worlds, but the truth is,
games
have been deeply limited for a very long time in a way that kind of we in the industry have tried very hard to cover up with as much trickery as possible.
For the last 10 years,
games
have massively advanced the visual effects, the physical immersion, the front end of
games.
Now, behind the scenes in games, we've had a limit for a very long time.
And the limit is, behind the visuals, the actual information being exchanged between players or entities in a single game world has been deeply bounded by the fact that
games
mostly take place on a single server or a single machine.
I think
games
could really start to create an opportunity for us to empathize again.
Finally, for those of you who perhaps are more cynical about all of this, who maybe don't think that virtual worlds and
games
are your cup of tea.
I've made video
games
to promote human rights, I've made animations to raise awareness about unfair immigration laws and I've even made location-based augmented reality apps to change perceptions around homelessness well before Pokémon Go. (Laughter) But then I began to wonder whether a game or an app can really change attitudes and behaviors, and if so, can I measure that change?
The more imprints added to the database across mediums from episodic television to games, the better the predictive models become.
I started with improvisation, in a particular form of improvisation called theater games, which had one rule, which I always thought was a great rule for an ethic for a society.
Here we are, watching these incredible athletes, the goals were amazing, the
games
were clean and engaging, and at the same time, outside the field, these women are talking about equal pay, and in the case of some countries, any pay at all for their sport.
So because we were mildly obsessed, we wanted to watch the
games
live, and we decided that one of the Spanish-speaking networks in the US was the best place for us to start.
And it wasn't until a few
games
into the tournament that a friend of mine talks to me and says, "Why does it feel like everything I'm seeing is commercials for makeup and household cleaning products and diets?"
It's just my friends and me sharing our stories through our art, video
games.
To prevent any outside meddling, the
games
are to be conducted in absolute secret except for a group of wizards who will make sure nobody uses enchantments, hexes, or spells to cheat.
But the opening celebrations get a bit out of control, and when you wake up, you realize the
games
are already underway.
I mean, probability and statistics, it's the mathematics of
games
and gambling.
They gave these MIT students a bunch of games,
games
that involved creativity, and motor skills, and concentration.
A bunch of games, three levels of rewards.
Quantum physics video
games.
Didn't go into the Internet, kept his money, decided to go into computer
games.
He runs a company called Shanda, which is the largest computer
games
company in China.
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