Basically
in sentence
2883 examples of Basically in a sentence
41 people who were
basically
outside of being really sick, paying for the one retiree who was experiencing debilitating disease.
Basically, if you take an extremely sick patient and you give them a bypass, they get a little bit better.
We don't have time to go into all of those details, but basically, that works too.
And the approach has
basically
been to just sort of fund things as they come along.
That is to say, it took
basically
the nursing time and then just a little bit of time for a doctor who more or less checked in on you once a day.
They
basically
went out on a date, and he says at the end that he didn't "achieve" her up till now.
And so, you know, this is the Middle Passage, this is an incredibly significant event, and she's treating it like,
basically
some black people went on a cruise, this is more or less how it sounds to her. (Laughter) And so, to me, I wanted more value in this, so when she asked if she could play a game, I said, "Yes."
It's
basically
one big volume of air that just oozes out in every direction.
They're completely flat, and they're
basically
cardboard characters.
But I don't feel that — I still feel that there are some types of women who are not represented that way, and one group that we'll focus on today are teens, because I think teenagers are especially contradictory and still figuring it out, and in the '90s there was "Freaks and Geeks" and "My So-Called Life," and their characters, Lindsay Weir and Angela Chase, I mean, the whole premise of the shows were just them trying to figure themselves out, basically, but those shows only lasted a season each, and I haven't really seen anything like that on TV since.
A piece like Beethoven's Fifth
basically
witnessing how it was possible for him to go from sorrow and anger, over the course of a half an hour, step by exacting step of his route, to the moment when he could make it across to joy.
So, by the 18th century, we're still
basically
doing this.
There's really, basically, no music in your house.
So the Exo is designed to be simply,
basically
like a coffee cup.
So
basically
we had automobiles, but we were unaware of the forms of life that make up most of the genetic information on our planet.
Basically
we have no clue what this is.
And so he needed an industrial robot like this, that could
basically
do the heavy lifting.
But I knew what he meant, because it would be possible to take a bunch of pictures of flowers in a garden and then, basically, index them in a computer system, such that it would appear that there was a real robot, when there wasn't.
And you actually start this game in a drop of water, as a very, very small single-cell creature, and right off the bat you
basically
just have to live, survive, reproduce.
Now, in the evolution game here, the creature scale,
basically
you have to eat, survive, and then reproduce.
But basically, this is the editor where we're going to design the next generation.
The idea is that the player can
basically
design anything they can think of in this editor, and we'll
basically
bring it to life.
OK, so here I've
basically
thrown together a little creature.
How do we make the gameplay, you know,
basically
the player's imagination amplifier?
So basically, I want the players to be able to experiment and explore a huge amount of failure space.
So basically, what we're getting here is the sequel to "An Inconvenient Truth," in about two minutes, and that actually brings up an interesting point about games.
But we
basically
want a diversity of activities the players can play through this.
What I really wanted to do is to present this, basically, as wonderfully 3D as it is actually is.
I want to
basically
have the entire zoo of Hubble objects that people can interact with and play with, again, as toys.
But basically, the reason why I make toys like this is because I think if there's one difference I could possibly make in the world, that I would choose to make, it's that I would like to somehow give people just a little bit better calibration on long-term thinking.
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