Interaction
in sentence
577 examples of Interaction in a sentence
Well, language, as a social interaction, has to satisfy two conditions.
Well, it turns out that what looks like complex behavior from the outside is actually the result of a few simple rules of
interaction.
So if it's a cell or a termite or a bird, you just focus on the rules of
interaction.
It's an emergent property which depends on the rules of
interaction
in the system, so it's probably not the result of a top-down approach like a global conspiracy.
It's involved in every physical
interaction
you do every day, every manipulation task, anything you do in the world.
And that's called self-assembly, which is a process by which disordered parts build an ordered structure through only local
interaction.
So no human
interaction.
And you just saw a little bit of the first two with my
interaction
with Dr. Batiuk.
That same
interaction
that we just did with the ultrasound will likely have real-time image processing, and the device will say, "Up, down, left, right, ah, Eric, that's the perfect spot to send that image off to your doctor."
This muscle dynamic
interaction
causes biological sensors within the muscle tendon to send information through the nerve to the central nervous system, relating information on the muscle tendon's length, speed and force.
We get this upfront look at the mechanistic
interaction
between how they respond to the world around them and the state of their biological systems.
What did get me moving was a social
interaction.
And it's interesting how so much of what we're talking about tonight is not simply design but
interaction
design.
These were some of the first acquisitions that really introduced the idea of
interaction
design to the public.
But more recently, I've been trying really to go even deeper into
interaction
design with examples that are emotionally really suggestive and that really explain
interaction
design at a level that is almost undeniable.
I was talking about
interaction
design.
So behind these acquisitions is an enormous amount of work, because we're still the Museum of Modern Art, so even when we tackle popular culture, we tackle it as a form of
interaction
design and as something that has to go into the collection at MoMA, therefore, has to be researched.
And that's really where
interaction
lies, and that's the importance of
interaction.
And in order to explain interaction, we need to really bring people in and make them realize how
interaction
is part of their lives.
So when I talk about it, I don't talk only about video games, which are in a way the purest form of interaction, unadulterated by any kind of function or finality.
I also talk about the MetroCard vending machine, which I consider a masterpiece of
interaction.
So I let people understand that it's up to them to know how to judge
interaction
so as to know when it's good or when it's bad.
So when I show The Sims, I try to make people really feel what it meant to have an
interaction
with The Sims, not only the fun but also the responsibility that came with the Tamagotchi.
But I want to explain to you the criteria that we chose for
interaction
design.
The way we experience time in video games, as in other forms of
interaction
design, is really quite amazing.
The real core issue of
interaction
design is behavior.
Designers that deal with
interaction
design behaviors that go to influence the rest of our lives.
They're not just limited to our
interaction
with the screen.
In a way, you can see how video games are the purest aspect of
interaction
design and are very useful to explain what
interaction
is.
Interaction
doesn't have to be virtual.
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