Explain
in sentence
2526 examples of Explain in a sentence
I can try to tell you what it was like, but you'll never know what it was like, and the more I try to
explain
that I felt lonely, I was the only human being in 5.4 million square-miles, it was cold, nearly minus 75 with windchill on a bad day, the more words fall short, and I'm unable to do it justice.
I can't
explain
quite how good it is until you've tried it, but it has the capacity to burn up all the money I can get my hands on, to ruin every relationship I've ever had, so be careful what you wish for.
This one was taken just weeks after 9/11, and I found myself trying to
explain
what had happened that day in ways a five-year-old could understand.
I will try to
explain
to you about the context of why and when I posted.
But let me
explain
what I'm thinking.
The 20th century, the last hundred years, is riddled with disastrous examples of times that one school or the other tried to
explain
the past or predict the future and just did an awful, awful job, so the economics profession has acquired some degree of modesty.
And you're seeing a lot of things passing through its minds, a lot of self-models that try to
explain
the relationship between actuation and sensing.
Then it does that and tries to
explain
that, and prune out its self-models.
And so I'm so excited to discuss this with them, and I come in and I say, "Can somebody please
explain
the main ideas and why this is so cool?"
I dream of a Wikipedia-like website that would
explain
any scientific concept you can think of in simple language any middle schooler can understand.
I
explain
chemical equilibrium using analogies to awkward middle school dances, and I talk about fuel cells with stories about boys and girls at a summer camp.
To
explain
what this means and what this thing is, please let me quickly take a couple of steps back.
Well, as ownership is related to control, as I shall
explain
later, looking at ownership networks actually can give you answers to questions like, who are the key players?
Let me
explain
by giving you this analogy.
The unique arrangement of these atoms gives epinephrine its identity, but nobody has ever actually seen one of these, because they're very small, so we're going to call this an artistic impression, and I want to
explain
to you how small this is.
It's a little bit technical to
explain
here, but just that.
It is a very useful concept, but behaviorally, it may not exactly
explain
what people do the first time they play these types of economic games or in situations in the outside world.
It's a little too complicated to
explain
right now, but the theory tells you that this shape kind of should occur.
And that's what we work to do with that group to get them to understand each other, to build trust among them, to support each other, to learn how to ask good questions, but also to learn how to
explain
concepts with clarity.
Because I can't
explain
otherwise, when I look at the figures, what's going on.
And in that episode, I answer the question and I get a chance to
explain
what would normally be kind of dry topics: optics, diffuse versus specular reflection, how light works, how light works on the retina, and even the etymology of color terms like white and black.
Recently, I showed this to my students, and I just asked them to try and
explain
why it happened.
What can
explain
these huge spillover effects of education?
Did they find multiple ways to
explain
an idea?
But in truth, what I really would like to
explain
to the public and to the audiences of MoMA is that the most interesting chairs are the ones that are actually made by a robot, like this beautiful chair by Dirk Vander Kooij, where a robot deposits a toothpaste-like slur of recycled refrigerator parts, as if he were a big candy, and makes a chair out of it.
But more recently, I've been trying really to go even deeper into interaction design with examples that are emotionally really suggestive and that really
explain
interaction design at a level that is almost undeniable.
And in order to
explain
interaction, we need to really bring people in and make them realize how interaction is part of their lives.
But I want to
explain
to you the criteria that we chose for interaction design.
In a way, you can see how video games are the purest aspect of interaction design and are very useful to
explain
what interaction is.
And it's too long to
explain
the acquisition, but if you want to go on the MoMA blog, there's a long post where I
explain
why it's such a great example of design.
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